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en:rpd:immunities

Immunities

Immunities in Remixed Dungeon represent complete protection against specific types of attacks or status effects. When a character has immunity to a particular effect, they cannot be affected by it at all.

Types of Immunities

Damage Immunities

  • Poison Immunity: Completely prevents poison damage
  • Bleeding Immunity: Completely prevents bleeding damage
  • Fire Immunity: Completely prevents fire damage and burning effects
  • Paralysis Immunity: Completely prevents paralysis effects
  • Frost Immunity: Completely prevents freezing and cold damage

Status Effect Immunities

  • Sleep Immunity: Cannot be put to sleep
  • Charm Immunity: Cannot be charmed by enemy abilities
  • Terror/Fear Immunity: Cannot be affected by fear-based effects
  • Amok Immunity: Cannot be driven into a rage by Amok effects
  • Invisibility Immunity: Cannot be made invisible (relevant for some mechanics that depend on being visible)

Sources of Immunity

  • Innate Mob Abilities: Some mobs have immunities as core mechanics (e.g., AirElemental and Bleeding)
  • Buffs: Temporary effects that grant immunity
  • Items: Some artifacts or items grant temporary immunities
  • Enchantments: Certain equipment enchantments may provide immunities

Immunities vs. Resistances

  • Immunities provide complete protection against an effect
  • Resistances reduce the effectiveness of an effect but don't eliminate it entirely
  • Some effects may have both resistance and immunity tiers

Notable Immunities by Mob

Information Sources

  • Java Code: Buff.java - Implementation of buff immunity systems
  • Mob Implementation: Various mob classes with addImmunity() calls
  • Example: AirElemental.java#L23 - How immunities are added

See Also

en/rpd/immunities.txt · Last modified: by 127.0.0.1