en:rpd:immunities
Table of Contents
Immunities
Immunities in Remixed Dungeon represent complete protection against specific types of attacks or status effects. When a character has immunity to a particular effect, they cannot be affected by it at all.
Types of Immunities
Damage Immunities
- Poison Immunity: Completely prevents poison damage
- Bleeding Immunity: Completely prevents bleeding damage
- Fire Immunity: Completely prevents fire damage and burning effects
- Paralysis Immunity: Completely prevents paralysis effects
- Frost Immunity: Completely prevents freezing and cold damage
Status Effect Immunities
- Sleep Immunity: Cannot be put to sleep
- Charm Immunity: Cannot be charmed by enemy abilities
- Terror/Fear Immunity: Cannot be affected by fear-based effects
- Amok Immunity: Cannot be driven into a rage by Amok effects
- Invisibility Immunity: Cannot be made invisible (relevant for some mechanics that depend on being visible)
Sources of Immunity
- Innate Mob Abilities: Some mobs have immunities as core mechanics (e.g., AirElemental and Bleeding)
- Buffs: Temporary effects that grant immunity
- Items: Some artifacts or items grant temporary immunities
- Enchantments: Certain equipment enchantments may provide immunities
Immunities vs. Resistances
- Immunities provide complete protection against an effect
- Resistances reduce the effectiveness of an effect but don't eliminate it entirely
- Some effects may have both resistance and immunity tiers
Notable Immunities by Mob
- Air Elemental: Immune to Bleeding
- Shadows: Immune to many physical effects
- Wraiths: Immune to many physical attacks
Information Sources
- Java Code: Buff.java - Implementation of buff immunity systems
- Mob Implementation: Various mob classes with addImmunity() calls
- Example: AirElemental.java#L23 - How immunities are added
See Also
en/rpd/immunities.txt · Last modified: by 127.0.0.1
