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en:rpd:magic_affinity

Magic Affinity

Magic Affinity is a mechanic in Remixed Dungeon that determines which spells a character can learn and use. Each hero class has a specific magic affinity that defines what type of spells they can access.

Overview

Magic Affinity is a system that categorizes spells into different types, and each hero class has a specific affinity that determines which spells they can learn and use during gameplay.

Affinity Types

Common affinities include:

  • Combat - Spells that enhance combat abilities (e.g. Body Armor, Smash, Die Hard)
  • Elemental - Spells that use elemental forces (e.g. Ignite, Magic Torch, Wind Gust)
  • Necromancy - Spells related to death and undead (e.g. Summon Deathling, Exhumation)
  • Rogue - Stealth and rogue-themed spells (e.g. Cloak, Backstab)
  • Huntress - Nature and ranger-themed spells (e.g. Shoot In Eye, Charm)
  • Elf - Nature magic spells (e.g. Magic Arrow, Sprout)
  • Witchcraft - Various utility spells (e.g. Lightning Bolt, Roar)
  • Priest - Religious magic spells
  • PlagueDoctor - Disease and plague-themed spells
  • Common - Basic utility spells available to some classes

Hero Affinities

Each hero class has its own magic affinity:

Code References

en/rpd/magic_affinity.txt · Last modified: by 127.0.0.1