en:rpd:mechanics
Table of Contents
Game Mechanics
This page provides an overview of important game mechanics in Remixed Dungeon.
Combat
Combat in Remixed Dungeon is turn-based, with each action consuming time units. Key aspects include:
- Accuracy vs Evasion: Attacks succeed based on the attacker's accuracy vs defender's evasion
- Damage Calculation: Damage is reduced by the defender's armor (DR - Damage Reduction)
- Critical Hits: Some weapons and effects can cause critical hits for extra damage
- Ranged Combat: Ranged weapons have different mechanics and may require ammunition
Level Progression
- Hero Leveling: Gain experience by defeating enemies and completing objectives
- Strength: Affects your ability to wield weapons and armor
- Health: Your hit points that decrease when taking damage
- Skill Points: Used to power special abilities in certain classes
Item System
- Identification: Magical items must be identified to know their properties
- Upgrading: Items can be upgraded to improve their effectiveness
- Cursing: Some items may be cursed and cause negative effects
- Durability: Some items have limited use before breaking
Status Effects
- Buffs: Positive effects that benefit the character
- Debuffs: Negative effects that harm the character
- Duration: Most effects last for a limited number of turns
- Resistance: Some characters can resist certain effects based on class or equipment
Exploration
- Secrets: Hidden doors and traps can be detected with certain items or abilities
- Dew Collection: Morning dew provides health restoration
- Light Sources: Torches and other light sources reveal nearby area
- Mapping: Different methods of revealing the dungeon layout
Magic System
- Spells: Different classes have access to various spells
- Wands: Magical items that require charges to cast effects
- Scrolls: Single-use magical items with powerful effects
- Potions: Consumable items with beneficial effects
Character Classes
Each class has unique mechanics and special abilities:
- Warrior Class - Melee combat specialist
- Mage Class - Magical abilities specialist
- Rogue Class - Stealth and trap detection specialist
- Huntress Class - Ranged combat specialist
- Elf Class - Balanced ranged/magic user
- Necromancer Class - Undead summoning specialist
- Gnoll Class - Wild and physical specialist
- Priest Class - Healing and support specialist
- Doctor Class - Plague doctor with disease mechanics
Related Pages
en/rpd/mechanics.txt · Last modified: by 127.0.0.1
