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en:rpd:melee_weapons

Melee Weapons

Melee Weapons encompass all close combat weapons in Remixed Dungeon that are used to attack adjacent enemies. This category includes swords, maces, axes, and other close-range armaments.

Overview

Melee weapons are the primary combat tools for most hero classes, especially Warriors, Gladiators, and other melee-focused subclasses. They offer various trade-offs between damage, speed, and special effects.

Weapon Categories

Combat Mechanics

  • Range: All melee weapons attack adjacent tiles only
  • Damage Formula: Based on weapon tier, upgrades, and hero strength
  • Speed: Each weapon has a delay factor affecting attack speed
  • Accuracy: Affects the chance to successfully hit an opponent

Tier System

Melee weapons are organized by tier, which affects base stats and strength requirements:

  • Tier 1: Knuckles, Sai (lowest damage, lowest STR requirement)
  • Tier 2: Dagger, Staff, Mages Staff
  • Tier 3: Sword, Mace, Short Sword, Hand Axe, Spear, Quarterstaff
  • Tier 4: Long Sword, Battle Axe, War Hammer, Glaive
  • Tier 5: Great Sword, Gauntlets
  • Tier 6: Dwarven Hammer, Great Maul
  • Tier 7: Elven Sword (highest damage, highest STR requirement)

Special Properties

Some melee weapons have special properties:

  • Two-handed: Some weapons like the Great Sword require two hands to wield
  • Versatile: Quarterstaff can be used one-handed or two-handed
  • Special Mechanics: Some weapons have unique properties or effects

Strategy

  • Choose weapons that match your hero's strength level
  • Early game: Lower tier weapons are easier to use due to lower STR requirements
  • Late game: Higher tier weapons provide more damage output
  • Consider weapon speed vs. damage based on your fighting style
  • Pair with appropriate armor for tanking or dual-wielding for DPS

Upgrading & Enchanting

See Also

en/rpd/melee_weapons.txt · Last modified: by 127.0.0.1