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en:rpd:regeneration_buff

Regeneration

Regeneration

Regeneration is a beneficial status effect in Remixed Dungeon that gradually restores health over time.

Effect Description

  • Type: Beneficial Status Effect (Buff)
  • Effect: Gradually restores HP over time based on hero's stats and equipment
  • Duration: Limited time period (continues until manually removed or hero dies)
  • Stacking: Does not stack with other healing effects in most cases
  • Rate: Affected by Regeneration Delay (REGENERATION_DELAY = 10) and various bonuses

How to Obtain

  • From certain potions (e.g., Potion of Healing)
  • From specific equipment with healing properties (e.g., Ring of Mending)
  • From hero class and subclass abilities (e.g., HeroSubClass.regenerationBonus)
  • From environmental features in certain levels (when not in safe zones)
  • Through game facilitations (FAST_REGENERATION)

Mechanics

  • Restores a small amount of HP each turn based on hero's stats and equipment
  • Effect is applied periodically with REGENERATION_DELAY = 10 (from source code)
  • Rate is modified by hero's regenerationBonus (from equipped items, subclasses, etc.)
  • Does not function in safe zones/levels (like town or city areas) - checked via level().isSafe()
  • Does not function if the character is starving (checked via isStarving())
  • More effective when combined with other healing methods (synergistic effect)

Code References

  • Java Class: Regeneration.java
  • Source Code Location: RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/buffs/Regeneration.java
  • Regeneration Delay Constant: REGENERATION_DELAY = 10 (see line 13 in source)
  • Facilitations: FAST_REGENERATION constant defined in Facilitations.java
  • Hero Interaction: Hero class automatically applies Regeneration in Hero.java (line 236)
  • Immunities: Some mobs like Shopkeeper have immunities to Regeneration (see Shopkeeper.java)
  • CharModifier Interface: Regeneration rate can be modified via CharModifier.regenerationBonus() method

String Resources

Strategy

  • Use during non-safe dungeon areas to restore health without consuming potions
  • Particularly valuable during long dungeon runs when healing resources are scarce
  • Does not work when resting in safe areas like town or city (by design)
  • Prioritize during combat to maintain health pool in dangerous areas
  • Combine with equipment like Ring of Mending for faster regeneration

Counters

  • Damage over time effects (Poison, Bleeding) may reduce effectiveness
  • Dispel effects can remove regeneration
  • Starvation status prevents regeneration from functioning
  • Safe zones prevent regeneration from functioning

See Also

en/rpd/regeneration_buff.txt · Last modified: by 127.0.0.1