en:rpd:regeneration_buff
Table of Contents
Regeneration
Regeneration is a beneficial status effect in Remixed Dungeon that gradually restores health over time.
Effect Description
- Type: Beneficial Status Effect (Buff)
- Effect: Gradually restores HP over time based on hero's stats and equipment
- Duration: Limited time period (continues until manually removed or hero dies)
- Stacking: Does not stack with other healing effects in most cases
- Rate: Affected by Regeneration Delay (REGENERATION_DELAY = 10) and various bonuses
How to Obtain
- From certain potions (e.g., Potion of Healing)
- From specific equipment with healing properties (e.g., Ring of Mending)
- From hero class and subclass abilities (e.g., HeroSubClass.regenerationBonus)
- From environmental features in certain levels (when not in safe zones)
- Through game facilitations (FAST_REGENERATION)
Mechanics
- Restores a small amount of HP each turn based on hero's stats and equipment
- Effect is applied periodically with REGENERATION_DELAY = 10 (from source code)
- Rate is modified by hero's regenerationBonus (from equipped items, subclasses, etc.)
- Does not function in safe zones/levels (like town or city areas) - checked via level().isSafe()
- Does not function if the character is starving (checked via isStarving())
- More effective when combined with other healing methods (synergistic effect)
Code References
- Java Class: Regeneration.java
- Source Code Location: RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/buffs/Regeneration.java
- Regeneration Delay Constant: REGENERATION_DELAY = 10 (see line 13 in source)
- Facilitations: FAST_REGENERATION constant defined in Facilitations.java
- Hero Interaction: Hero class automatically applies Regeneration in Hero.java (line 236)
- Immunities: Some mobs like Shopkeeper have immunities to Regeneration (see Shopkeeper.java)
- CharModifier Interface: Regeneration rate can be modified via CharModifier.regenerationBonus() method
String Resources
- RegenerationBuff_Name - “Natural Regeneration”
- RegenerationBuff_Info - “The function for natural regeneration is in a buff form to make things easier.”
Strategy
- Use during non-safe dungeon areas to restore health without consuming potions
- Particularly valuable during long dungeon runs when healing resources are scarce
- Does not work when resting in safe areas like town or city (by design)
- Prioritize during combat to maintain health pool in dangerous areas
- Combine with equipment like Ring of Mending for faster regeneration
Counters
- Damage over time effects (Poison, Bleeding) may reduce effectiveness
- Dispel effects can remove regeneration
- Starvation status prevents regeneration from functioning
- Safe zones prevent regeneration from functioning
See Also
- Status Effects - Other status changes
- Potion of Healing - Source of regeneration
- Ring of Mending - Equipment that enhances regeneration
- Game Mechanics - Other core systems
- Mana Regeneration - Similar effect for mana
en/rpd/regeneration_buff.txt · Last modified: by 127.0.0.1

