en:rpd:resistances
Table of Contents
Resistances
Resistances in Remixed Dungeon represent reductions in the effectiveness of specific types of attacks or status effects against a character or mob. When a character has resistance to a particular effect, they take less damage or are less likely to be affected.
Types of Resistances
Damage Resistances
- Physical Resistance: Reduces damage from physical attacks
- Magic Resistance: Reduces damage from magical attacks
- Elemental Resistances: Reduces damage from elemental attacks (Fire, Cold, Lightning, etc.)
Status Effect Resistances
- Poison Resistance: Reduces the duration and damage of poison effects
- Bleeding Resistance: Reduces the damage from bleeding effects
- Paralysis Resistance: Reduces the duration of paralysis effects
- Fear/Terror Resistance: Reduces susceptibility to fear-based effects
- Charm Resistance: Reduces susceptibility to charm effects
- Sleep Resistance: Reduces susceptibility to sleep effects
Sources of Resistance
- Armor: Different types of armor provide various resistances
- Rings: Some rings provide resistances to specific effects
- Buffs: Temporary effects that grant resistance
- Abilities: Some character classes or mobs have innate resistances
- Enchantments: Weapon and armor enchantments may provide resistances
How Resistances Work
- Resistances typically reduce the effect by a percentage or fixed amount
- Some resistances are binary (completely immune or not)
- Multiple sources of the same resistance may stack to a cap
- Some effects ignore resistances completely
Information Sources
- Java Code: Actor.java#L218-L259 - Damage calculation methods
- Implementation: Char.java#L103-L120 - Resistance methods
- Mob Resistances: Various mob implementation files in Mobs directory
See Also
en/rpd/resistances.txt · Last modified: by 127.0.0.1
