en:rpd:strength
Table of Contents
Strength
Strength is one of the primary attributes of the hero in Remixed Pixel Dungeon. It affects the hero's ability to wield heavy weapons and armor, as well as their overall physical capabilities.
Mechanics
- Carrying Capacity: Affects the hero's ability to carry heavier items
- Physical Damage: Contributes to the damage dealt with melee weapons
Starting Values by Class
Different hero classes have varying starting strength:
Increasing Strength
Ways to increase strength:
- Potion of Strength: Permanently increases strength by 1 point when consumed (can be consumed multiple times)
- Scroll of Mind Vision (rare effect): May provide temporary strength boost in some versions
- Talents: Some talents provide strength bonuses
- Buffs: Temporary strength bonuses from various sources
Strength Requirements
Equipment has strength requirements:
- Weapons: If the hero's strength is below the required amount, damage is reduced
- Armor: If the hero's strength is below the required amount, armor effectiveness is reduced and encumbrance penalties apply
- Penalties: Wearing equipment below strength requirement results in reduced accuracy, evasion, and damage output
Strength Calculations
How strength affects gameplay:
- Strength Delta: Difference between effective strength and equipment requirement determines penalty severity
- Penalties: For every point below the requirement, there's a 25% penalty to effectiveness
Equipment Strength Requirements
Standard strength requirements by equipment tier:
-
- Light weapons: 3-8 strength
- Medium weapons: 8-12 strength
- Heavy weapons: 12+ strength
-
- Cloth: 1 strength required
- Leather: 6 strength required
- Mail: 11 strength required
- Scale: 16 strength required
- Plate: 21 strength required
Related Mechanics
Strength interacts with other game systems:
- Weapon effectiveness and damage calculation
- Armor effectiveness and penalty systems
- Encumbrance calculation and movement penalties
- Carrying Capacity and inventory management
- Lifting heavy objects in the dungeon
Strategy Tips
Using strength effectively:
- Early Game: Use Potions of Strength early if starting with a low-strength class
- Equipment Choice: Select weapons and armor with requirements you can meet
- Balancing: Balance strength gain with other advancement priorities
- Planning: Consider future strength when choosing equipment upgrades
Code References
- Hero.java#L158-L160 - Strength attribute definition
- Item.java#L123-L135 - Strength requirement implementation
- Weapon.java#L92-L105 - Weapon strength mechanics
- Armor.java#L78-L85 - Armor strength mechanics
- PotionOfStrength.java - Strength-increasing potion implementation
- Strength Strings - String resources for strength-related text
- HeroClass.java#L15-L40 - Base strength values by class
See Also
- Hero - The main playable character
- Potion of Strength - Item that permanently increases strength
- Weapon - Equipment affected by strength requirements
- Armor - Equipment affected by strength requirements
- Attributes - Other hero attributes
- Equipment - General equipment information
- Stats - All hero statistics
- Encumbrance - How strength affects movement
en/rpd/strength.txt · Last modified: by 127.0.0.1
