en:rpd:wind_gust_spell
Table of Contents
Wind Gust
Description
Wind Gust is a ranged attack spell that pushes enemies away from the caster. It creates wind particles and burst effects on the target, and can cause the player to fall from bridges or other elevated areas. This spell is particularly dangerous when used near chasms or other dangerous terrain features.
Stats
- Magic Affinity: Elemental
- Targeting: Cell
- Level: 1
- Mana Cost: 1
- Cast Time: Instant
- Special Effects: pushes target away, damage on impact if target can't be pushed
- Range: Up to skillLevel + 2 distance
Mechanics
- When cast, creates a gust of wind that pushes the target in the direction of the spell
- If the target cannot be pushed (e.g., against a wall or obstacle), damage is dealt instead
- Damage dealt when target cannot be pushed: skillLevel * 2
- Particle effects: burst of wind particles and visual burst on target
- Sound effect: Meld sound
Usage
The Wind Gust spell can be used for:
- Defensive applications - creating distance from enemies
- Strategic applications - pushing enemies into hazards
- Environmental interactions - moving targets to specific locations
Source Code
This spell is implemented in Java:
Classes
Classes that can use this spell include:
- Air Elementals (as their primary attack)
Strategy
How to effectively handle the Wind Gust spell:
- When fighting Air Elementals, be aware of nearby chasms or dangerous terrain
- Position yourself carefully to avoid being pushed into hazards
- When using the spell, look for opportunities to push enemies into chasms or traps
- Be aware that if targets can't be pushed, damage will be dealt instead
See Also
- Spells - Other magical abilities
- Game Mechanics - Core game systems
- Elemental Spell Affinity - Elemental class abilities and mechanics
- Air Elemental - The mob that uses this spell
en/rpd/wind_gust_spell.txt · Last modified: by 127.0.0.1

