mr:bandit_mob
Table of Contents
bandit_mob
Entity Information
- Entity Kind: Bandit
- Class: com.watabou.pixeldungeon.actors.mobs.Bandit
- Entity Type: mob
- Parent Class: com.watabou.pixeldungeon.actors.mobs.Thief
Code References
- Java: Bandit.java
- Parent Java: Thief.java
Configuration Files
- JSON: This entity is implemented in Java, no JSON configuration exists
String Resources
- Description: @string/Thief_Desc
- Carries: @string/Thief_Carries
Implementation Details
- HP: 20 (from parent Thief class)
- Defense Skill: 12 (from parent Thief class)
- Attack Skill: 12 (from parent Thief class)
- Damage: 1-7 (from parent Thief class)
- DR (Damage Reduction): 3 (from parent Thief class)
- Exp for Kill: 5 (from parent Thief class)
- Max Level: 10 (from parent Thief class)
- Attack Delay: 0.5f (from parent Thief class)
Special Abilities
- Steal Effect: When attacking, if successfully steal() is triggered, the Bandit flees and inflicts Blindness for 5-12 turns
- Fleeing: After stealing, the Bandit enters ThiefFleeing AI state
- Drop on Defense: When in flee state and attacked, drops Gold
- Loot: Has 0.01f chance to drop Ring of Haggler (from parent Thief class)
Game Mechanics
- Inherits all Thief mechanics and behaviors
- When stealing from player, causes Blindness to the player character
- Carries a random non-equipped item that can be stolen by player
- Uses ThiefFleeing AI state after attempting to steal
mr/bandit_mob.txt · Last modified: by 127.0.0.1
