mr:black_skull_of_mastery_item
Table of Contents
Black Skull Of Mastery Item - Code References
Java Classes
- BlackSkullOfMastery.java - Main item class
- MasteryItem.java - Base mastery item class
- WndChooseWay.java - Window for choosing subclass path
- Lich.java#L87 - Where the item is dropped as loot
JSON Configuration
This entity does not use JSON configuration, as it's implemented in Java.
String Resources
<string name="BlackSkullOfMastery_Name">The Soulbringer</string> <string name="BlackSkullOfMastery_Info">It\'s an ancient artifact, crafted by first necromancers to collect souls of the fallen one\'s. Sensing your necromantic abilities it warded itself with a powerful spell. But since the spell is that of the old times, it\'s primitive structure is fairly easy to break.</string> <string name="BlackSkullOfMastery_Title">You may break the spell. Or you may manipulate it\'s magical formula in a way, which will allow you to consume powers of both the spell and artifact itself, turning yourself into a Lich.</string> <string name="BlackSkullOfMastery_Lich">Become a Lich</string> <string name="BlackSkullOfMastery_Necromancer">Break the spell</string> <string name="BlackSkullOfMastery_BecomeLichDesc">The _Lich_ is a necromancer who reached pinnacle of his abilities. Existing between life and death _Lich_ excels in necromancy, but his combat skills are greatly lower than those of an ordinary person.</string> <string name="BlackSkullOfMastery_RemainHumanDesc">Or if you _break the spell_ you\'ll be able to use this artifact as intended.</string>
Lua Scripts
This entity is implemented in Java, no Lua script exists.
Item Mechanics
- Special mastery item for Necromancer class that unlocks Lich subclass
- Provides a choice between becoming Lich or breaking the spell to get regular Black Skull item
- Time to use: 10 turns (TIME_TO_READ constant)
- Image index: 19 in items/artifacts.png sprite sheet
mr/black_skull_of_mastery_item.txt · Last modified: by 127.0.0.1
