mr:composite_crossbow_item
Table of Contents
Composite Crossbow Item - Code References
Java Classes
Actual implementation found in:
Implementation Details
package com.nyrds.pixeldungeon.items.guts.weapon.ranged; public class CompositeCrossbow extends Crossbow { public CompositeCrossbow() { super(4, 1.1f, 1.6f); // tier, min damage factor, max damage factor image = 3; } @Override public double acuFactor() { // Accuracy factor return 1 + level() * 0.5; } @Override public double dmgFactor() { // Damage factor return 1 + level() * 0.75; } public double dlyFactor() { // Delay factor (speed) return 1.1; } }
Notes
- Inherits from Crossbow class
- Tier 4 ranged weapon
- Damage factors: 1.1 (min) to 1.6 (max)
- Accuracy improves with level: 1 + level * 0.5
- Damage improves with level: 1 + level * 0.75
- Delay factor is 1.1 (making it slightly slower than base speed)
JSON Configuration
None found - implemented purely in Java
String Resources
<string name="CompositeCrossbow_Name">Composite Crossbow</string> <string name="CompositeCrossbow_Info">A high-tech crossbow with enhanced accuracy and power.</string>
Lua Scripts
This entity is implemented in Java, no Lua script exists
mr/composite_crossbow_item.txt · Last modified: by 127.0.0.1
