mr:dew_vial_item

Dew Vial Item - Code References

Java Classes

Entity Kind

DewVial

Stats

  • Maximum Volume: 10 dewdrops capacity
  • Auto-Drink Feature: Automatically consumed when HP reaches 0 if full
  • Healing Calculation: Healing amount based on formula: `ceil(volume^(log10(20)) / 20 * character_HT)`
  • Weight: 1 (normal item weight)
  • Type: Consumable item with storage capability

Mechanics

  • Collection: Collect dewdrops by using the 'Collect Dew' action
  • Drinking: Drink the stored dewdrops manually with 'DRINK' action
  • Auto-Activation: If full (volume 10) and character HP reaches 0, automatically consumed to heal character
  • Visual Indicator: Glows when full (volume 10)

JSON Configuration

This entity may have JSON configuration, but no matching config was found. Check:

  • RemixedDungeon/src/main/assets/itemsDesc/*.json
  • RemixedDungeon/src/main/assets/spritesDesc/dew_vial.json

String Resources

<string name="DewVial_Name">dew vial</string>
<string name="DewVial_ACDRINK">DRINK</string>
<string name="DewVial_Info">You can store excess dew in this tiny vessel for drinking it later. If the vial is full, in a moment of deadly peril the dew will be consumed automatically.</string>
<string name="DewVial_AutoDrink">The dew vial was emptied to heal your wounds.</string>
<string name="DewVial_Collected">You collected a dewdrop into your dew vial.</string>
<string name="DewVial_Full">Your dew vial is full!</string>
<string name="DewVial_Empty">Your dew vial is empty!</string>

Lua Scripts

This entity is implemented in Java, no Lua script exists

mr/dew_vial_item.txt · Last modified: by 127.0.0.1