mr:dew_vial_item
Table of Contents
Dew Vial Item - Code References
Java Classes
Entity Kind
DewVial
Stats
- Maximum Volume: 10 dewdrops capacity
- Auto-Drink Feature: Automatically consumed when HP reaches 0 if full
- Healing Calculation: Healing amount based on formula: `ceil(volume^(log10(20)) / 20 * character_HT)`
- Weight: 1 (normal item weight)
- Type: Consumable item with storage capability
Mechanics
- Collection: Collect dewdrops by using the 'Collect Dew' action
- Drinking: Drink the stored dewdrops manually with 'DRINK' action
- Auto-Activation: If full (volume 10) and character HP reaches 0, automatically consumed to heal character
- Visual Indicator: Glows when full (volume 10)
JSON Configuration
This entity may have JSON configuration, but no matching config was found. Check:
- RemixedDungeon/src/main/assets/itemsDesc/*.json
- RemixedDungeon/src/main/assets/spritesDesc/dew_vial.json
String Resources
<string name="DewVial_Name">dew vial</string> <string name="DewVial_ACDRINK">DRINK</string> <string name="DewVial_Info">You can store excess dew in this tiny vessel for drinking it later. If the vial is full, in a moment of deadly peril the dew will be consumed automatically.</string> <string name="DewVial_AutoDrink">The dew vial was emptied to heal your wounds.</string> <string name="DewVial_Collected">You collected a dewdrop into your dew vial.</string> <string name="DewVial_Full">Your dew vial is full!</string> <string name="DewVial_Empty">Your dew vial is empty!</string>
Lua Scripts
This entity is implemented in Java, no Lua script exists
mr/dew_vial_item.txt · Last modified: by 127.0.0.1
