mr:freezing_buff
Table of Contents
Freezing Buff - Code References
Java Classes
- Freezing.java - Blob effect implementation that applies Frost buff and clears Fire/LiquidFlame blobs
- Frost.java - Frost buff class applied by Freezing
- PotionOfFrost.java - Creates Freezing effect when shattered
- Icecap.java - Plant that creates Freezing effect
- ColdSpirit.java - Mob that applies Freezing on attack
- WaterElemental.java - Mob that applies Freezing on attack
- Fire.java - Fire blob cleared by Freezing
- LiquidFlame.java - Liquid Flame blob cleared by Freezing
Lua Scripts
- commonClasses.lua - Freezing bound as PseudoBlob: `Freezing = luajava.bindClass(“com.watabou.pixeldungeon.actors.blobs.Freezing”)`
- Freeze.lua - Actor script that randomly places Freezing pseudo-blob on level
JSON Configuration
- No specific JSON configuration found for Freezing blob effect
- Related items (PotionOfFrost, Icecap) may have JSON configs in itemsDesc/ and levelObjects/
String Resources
- No direct string resources for “Freezing” blob (it's a pseudo-blob, not a visible buff)
- Related Frost buff strings:
<string name="FrostBuff_Name">frost</string> <string name="FrostBuff_Info">Movement speed is reduced. Fire damage is increased.</string> <string name="Frost_Shatter">The frost shatters!</string>
- Potion of Frost strings:
<string name="PotionOfFrost_Name">potion of frost</string> <string name="PotionOfFrost_Info">When thrown, this potion creates a freezing blast that freezes everything in the area.</string>
Related mr Entities
- Frost Buff - The buff applied by Freezing
- Potion of Frost - Item that creates Freezing
- Icecap - Plant that creates Freezing
- Cold Spirit - Mob that applies Freezing
- Water Elemental - Mob that applies Freezing
- Fire Blob - Blob cleared by Freezing
- Liquid Flame Blob - Blob cleared by Freezing
mr/freezing_buff.txt · Last modified: by 127.0.0.1
