mr:sheep_mob

Sheep Mob - Code References

Java Classes

JSON Configuration

String Resources

<string name="Sheep_Name">sheep</string>
<string name="Sheep_Name_Objective">sheep</string>
<string name="Sheep_Gender">feminine</string>
<string name="Sheep_Desc">This is a magic sheep. What's so magical about it? You can't kill it. It will stand in place until it magically fades away, all while chewing cud with a blank stare.</string>
<string name="WandOfFlock_SheepBaa_0">Baa!</string>
<string name="WandOfFlock_SheepBaa_1">Baa?</string>
<string name="WandOfFlock_SheepBaa_2">Baa.</string>
<string name="WandOfFlock_SheepBaa_3">Baa...</string>
<string name="WandOfFlock_SheepBaa_4">Bee...</string>
<string name="WandOfFlock_SheepBaa_5">Ble...</string>

Lua Scripts

This entity is implemented in Java, no Lua script exists

Implementation Details

  • Entity Kind: sheep (from getEntityKind() returning simple class name)
  • Sprite: ItemSpriteSheet.SHEEP (sprite defined in Sheep.json)
  • NPC Type: A temporary NPC summoned by Wand of Flock
  • Lifespan: Limited duration based on wand level + 3
  • Behavior: Non-hostile, cannot be killed, disappears after a certain time
  • Interaction: Speaks random “baa” sounds when interacted with
mr/sheep_mob.txt · Last modified: by 127.0.0.1