en:rpd:assassin_armor_item
Table of Contents
Rogue Garb (Assassin Armor)
Rogue Garb (commonly called Assassin Armor) is the class-specific armor obtained by using an Armor Kit on any regular armor for the Assassin subclass in Remixed Dungeon.
Acquisition
- Transforms the base armor into Rogue Garb with special properties
Special Properties
- Inherits all properties of Rogue Armor (SMOKE BOMB ability)
- SMOKE BOMB Ability: Allows the wearer to teleport to a targeted location within line of sight using the “SMOKE BOMB” action
- Requires skill points to use special ability
- Works with the subclass's backstab mechanics
Usage
Special Ability: SMOKE BOMB
- Allows teleporting to a targeted location within line of sight (empty, passable cell in field of view)
- Requires skill points to activate (consumes 1 turn)
- Can be used to escape dangerous situations or reposition for attacks
- “SMOKE BOMB” action blinds enemies who can see the wearer for 2 turns and makes them wander
- Can only jump to empty locations within field of view
Code References
- Java Implementation: AssasinArmor.java (class name has one 's')
- Parent Class: RogueArmor.java (provides SMOKE BOMB ability)
- Teleport Logic: TeleportCellListener.java
- Subclass Definition: HeroSubClass.ASSASSIN (references “AssasinArmor”)
- Base Class for Class Armors: ClassArmor.java
- Assassin Subclass Strings: HeroSubClass_NameAssa
Notes
- The in-game name is “rogue garb” (English) / “разбойничий комбинезон” (Russian) - the wiki page name uses “Assassin Armor” for clarity
- Class name in code is `AssasinArmor` (one 's') - this is the actual class name in the codebase
- Part of the subclass identity system in Remixed Dungeon
- Class armors represent the unique nature of each subclass
- Cannot be worn by characters who haven't unlocked the appropriate subclass
- Inherits the base Rogue armor special ability (SMOKE BOMB teleportation with blinding effect)
See Also
en/rpd/assassin_armor_item.txt · Last modified: by 127.0.0.1

