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en:rpd:melee_weapons

Melee Weapons

Melee Weapons

Melee Weapons encompass all close combat weapons in Remixed Dungeon that are used to attack adjacent enemies. This category includes swords, maces, axes, and other close-range armaments.

Overview

Melee weapons are the primary combat tools for most hero classes, especially Warriors, Gladiators, and other melee-focused subclasses. They offer various trade-offs between damage, speed, and special effects.

Weapon Categories

Combat Mechanics

  • Range: All melee weapons attack adjacent tiles only
  • Damage Formula: Based on weapon tier, upgrades, and hero strength
  • Speed: Each weapon has a delay factor affecting attack speed
  • Accuracy: Affects the chance to successfully hit an opponent

Tier System

Melee weapons are organized by tier, which affects base stats and strength requirements:

  • Tier 1: Knuckles, Sai (lowest damage, lowest STR requirement)
  • Tier 2: Dagger, Staff, Mages Staff
  • Tier 3: Sword, Mace, Short Sword, Hand Axe, Spear, Quarterstaff
  • Tier 4: Long Sword, Battle Axe, War Hammer, Glaive
  • Tier 5: Great Sword, Gauntlets
  • Tier 6: Dwarven Hammer, Great Maul
  • Tier 7: Elven Sword (highest damage, highest STR requirement)

Special Properties

Some melee weapons have special properties:

  • Two-handed: Some weapons like the Great Sword require two hands to wield
  • Versatile: Quarterstaff can be used one-handed or two-handed
  • Special Mechanics: Some weapons have unique properties or effects

Strategy

  • Choose weapons that match your hero's strength level
  • Early game: Lower tier weapons are easier to use due to lower STR requirements
  • Late game: Higher tier weapons provide more damage output
  • Consider weapon speed vs. damage based on your fighting style
  • Pair with appropriate armor for tanking or dual-wielding for DPS

Upgrading & Enchanting

See Also

en/rpd/melee_weapons.txt · Last modified: by 127.0.0.1