en:rpd:wands
Table of Contents
Wands
Description
Wands are magical implements that store and channel magical energy. Each wand type has a specific effect and requires charges to function. Charges slowly regenerate over time, allowing for repeated use.
Base Properties
- Charges: Each wand has limited charges that recharge over time
- Type: Each wand produces different magical effects
- Zapping: Used by targeting a location or enemy
- Upgrading: Can be upgraded to increase power and capacity
Wand Types
- Offensive Wands - Deal damage to enemies
- Utility Wands - Provide beneficial effects or environmental changes
- Defensive Wands - Protect the hero or hinder enemies
Common Mechanics
- Charging: Wands slowly regenerate charges when not in use
- Zapping: Direct the wand's power at a target or location
- Upgrading: Increases damage, range, or other effects
- Cursing: Some wands may be cursed and malfunction
Code References
- Wand Base Class: Wand.java - Base implementation
- Charge System: Charge mechanics - How wand charges work
- Zapping System: Zapping mechanics - How wands are used
- Item System: Item.java - General item mechanics
- Sprite System: ItemSpriteSheet.java - Wand sprites
- String Resources: strings_all.xml - All wand names and descriptions
Common Wands
See Also
en/rpd/wands.txt · Last modified: by 127.0.0.1

