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mr:armored_statue_mob

Armored Statue Mob - Code References

Java Classes

JSON Configuration

String Resources

<string name="ArmoredStatue_Name">animated statue</string>
<string name="ArmoredStatue_Gender">feminine</string>
<string name="ArmoredStatue_Name_Objective">animated statue</string>
<string name="ArmoredStatue_Desc">No one could even start thinking that it\'s just another regular statue. It\'s not just the red glowing eyes, but the fact that nobody would put an actual _%s_ on such thing.</string>

Russian localization (values-ru/strings_all.xml):

<string name="ArmoredStatue_Name">ожившая статуя</string>
<string name="ArmoredStatue_Gender">feminine</string>
<string name="ArmoredStatue_Name_Objective">статую</string>
<string name="ArmoredStatue_Desc">Вряд ли кому-то могло показаться что это очередная обычная статуя. И дело не столько в светящихся красных глазах, но в факте того что никто, в здравом уме, не стал бы одевать статую в _%s_.</string>

Lua Scripts

This mob is implemented in Java, no Lua scripts exist

Implementation Details

  • Class: com.nyrds.pixeldungeon.mobs.common.ArmoredStatue
  • Extends: Statue (which extends Mob)
  • Damage: 4-8 (base)
  • Defense Skill: 4 + Dungeon.depth*2
  • Attack Skill: (9 + Dungeon.depth) * 2
  • Special Features:
    1. Drops equipped armor when defeated
    2. Armor is randomly selected from Treasury.Category.ARMOR
    3. Dropped armor is always identified and has positive level
    4. Armor can have random glyph inscription
    5. Required STR scales with armor level (minimum 12)
  • Challenge Interaction: Disabled in NO_ARMOR challenge (MobFactory.java line 274)
  • Behavior: Inherits Statue behavior (beacon/beckon mechanics)
mr/armored_statue_mob.txt · Last modified: by 127.0.0.1