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mr:death_enchantment

Death Enchantment - Code References

Death Enchantment

Java Classes

    • Package: com.watabou.pixeldungeon.items.weapon.enchantments
    • Instant Kill Chance: 8% base + 1% per level (Random.Int(level + 100) >= 92)
    • Glow Color: BLACK (0x000000)
    • Effect: Deals damage equal to defender's current HP (instant kill)
    • Visual Effect: ShadowParticle.UP burst on proc
    • Badge: Triggers Badges.validateGrimWeapon() on kill

JSON Configuration

This entity is implemented in Java, no JSON configuration exists

String Resources

<string name="Death_Name">death</string>
<string name="Death_Info">This grim enchantment is capable of instantly killing an enemy, although its power isn't very reliable. The higher the weapon's level, the more often it will happen.</string>

Lua Scripts

This entity is implemented in Java, no Lua script exists

Mechanics

  • Proc Chance Calculation: Random.Int(level + 100) >= 92
    • Level 0: 8% chance (92-100 out of 100)
    • Level 1: 9% chance (92-100 out of 101)
    • Level 2: 10% chance (92-100 out of 102)
    • Level 10: 18% chance (92-100 out of 110)
  • Damage: Deals damage equal to defender's current HP (defender.damage(defender.hp(), this))
  • Visual Effect: defender.getSprite().emitter().burst(ShadowParticle.UP, 5)
  • Badge Validation: Badges.validateGrimWeapon() when hero kills with this enchantment

Resistance System

mr/death_enchantment.txt · Last modified: by 127.0.0.1