mr:enslaved_soul_mob
Table of Contents
EnslavedSoul - Code References
Java Classes
Full Java Class Content
package com.nyrds.pixeldungeon.mobs.necropolis; import com.watabou.pixeldungeon.actors.Char; import com.watabou.pixeldungeon.actors.buffs.Blindness; import com.watabou.pixeldungeon.actors.buffs.Buff; import com.watabou.pixeldungeon.actors.buffs.Charm; import com.watabou.pixeldungeon.actors.buffs.FlavourBuff; import com.watabou.pixeldungeon.actors.buffs.Roots; import com.watabou.pixeldungeon.actors.buffs.Slow; import com.watabou.pixeldungeon.actors.buffs.Vertigo; import com.watabou.pixeldungeon.actors.buffs.Weakness; import com.watabou.pixeldungeon.actors.hero.Hero; import com.watabou.pixeldungeon.actors.mobs.Mob; import com.watabou.pixeldungeon.items.Gold; import com.watabou.utils.Random; import org.jetbrains.annotations.NotNull; /** * Created by DeadDie on 12.02.2016 */ public class EnslavedSoul extends Mob { static final Class<?>[] BuffsForEnemy = { Blindness.class, Charm.class, Roots.class, Slow.class, Vertigo.class, Weakness.class }; public EnslavedSoul(){ hp(ht(25)); carcassChance = 0; baseSpeed = 1.1f; baseDefenseSkill = 11; baseAttackSkill = 10; flying = true; dmgMin = 5; dmgMax = 8; dr = 10; expForKill = 5; maxLvl = 15; setUndead(true); loot(Gold.class, 0.02f); } @SuppressWarnings("unchecked") @Override public int attackProc(@NotNull Char enemy, int damage ) { //Buff proc if (Random.Int(5) == 1){ if(enemy instanceof Hero) { Class <? extends FlavourBuff> buffClass = (Class<? extends FlavourBuff>) Random.oneOf(BuffsForEnemy); Buff.prolong( enemy, buffClass, 3 ); } } return damage; } }
JSON Configuration
{
"texture" : "mobs/enslavedsoul.png",
"width" : 16,
"height" : 16,
"zapEffect" : "Shadow",
"idle" : {
"fps" : 6,
"looped" : true,
"frames" : [0,1,2]
},
"run" : {
"fps" : 8,
"looped" : true,
"frames" : [0,1,2]
},
"attack" : {
"fps" : 8,
"looped" : false,
"frames" : [3,4,5,6]
},
"die" : {
"fps" : 10,
"looped" : false,
"frames" : [7,8,9,10,11]
},
"bloodColor" : "0xFF777777"
}
String Resources
<string name="EnslavedSoul_Name">enslaved soul</string> <string name="EnslavedSoul_Gender">feminine</string> <string name="EnslavedSoul_Name_Objective">enslaved soul</string> <string name="EnslavedSoul_Desc">You can almost see through this ghostly apparition. And although it looks like a skull, sometimes for a split second a face appears, filled with pain and suffering.</string>
Lua Scripts
This entity is implemented in Java, no Lua script exists
Related mr Entities
mr/enslaved_soul_mob.txt · Last modified: by 127.0.0.1

