mr:guts_level
Table of Contents
Guts Level - Code References
Java Classes
- GutsLevel.java - Main level implementation
- RegularLevel.java - Parent class
JSON Configuration
This entity is implemented in Java, no JSON configuration exists
String Resources
<string name="Guts_TileGrass">Guts grass</string> <string name="Guts_TileHighGrass">Guts high grass</string> <string name="Guts_TileWater">Viscous liquid</string> <string name="Guts_TileDescEntrance">The stairs up lead to the previous level.</string> <string name="Guts_TileDescExit">The stairs down lead to the next level.</string> <string name="Guts_TileDescDeco">Bones are scattered on the floor.</string> <string name="Guts_TileDescBookshelf">This is probably a library. Cursed spells are often found here.</string>
Lua Scripts
This entity is implemented in Java, no Lua script exists
Entity Kind
- getEntityKind(): Returns “GutsLevel” (class name)
Level Properties (from Java code)
- Color 1: 0x534f3e (dark olive)
- Color 2: 0xb9d661 (light green)
- Objects Kind: 5
- View Distance: 6
- Mob Count: 12 + (Dungeon.depth % 5) + Random(4)
- Water Generation: 45-60% coverage via Patch.generate()
- Grass Generation: 35-55% coverage via Patch.generate()
- Music: “ost_guts”
Level Configuration Files
- Dungeon.json - Depths 27-30
- Dungeon_no_town.json - Depths 27-30
- Dungeon_debug.json - Depths 27-30
- Bestiary.json - Mob spawn configuration
Related mr Entities
mr/guts_level.txt · Last modified: by 127.0.0.1
