mr:innkeeper_npc
Table of Contents
InnKeeperNPC - Code References
Java Classes
This entity is not implemented in Java. It uses Lua scripting instead.
JSON Configuration
{
"defenseSkill" :3,
"attackSkill" :8,
"baseSpeed" :0,
"attackDelay" :1,
"ht" :5,
"spriteDesc" :"spritesDesc/InnKeeperNPC.json",
"scriptFile" :"scripts/npc/Innkeeper",
"friendly" :true,
"movable" :false,
"aiState" :"Passive",
"fraction" :"NEUTRAL",
"immortal" :true
}
- Found in: `RemixedDungeon/src/main/assets/mobsDesc/InnKeeperNPC.json`
- Key Properties:
- `friendly: true` - NPC is non-hostile to the player
- `movable: false` - NPC cannot move from its position
- `aiState: “Passive”` - Uses passive AI behavior
- `fraction: “NEUTRAL”` - Belongs to neutral faction
- `immortal: true` - NPC cannot be killed
Sprite Configuration
{
"texture" : "mobs/town_townsfolk_innkeeper.png",
"width" : 16,
"height" : 16,
"idle" : { "fps" : 5, "looped" : true, "frames" : [0,0,0,1,2,3,4,5,6,7] },
"run" : { "fps" : 1, "looped" : true, "frames" : [0,0,0] },
"attack" : { "fps" : 1, "looped" : false, "frames" : [0,0,0] },
"die" : { "fps" : 1, "looped" : false, "frames" : [0,0,0] },
"bloodColor" : "0xCC0000"
}
- Found in: `RemixedDungeon/src/main/assets/spritesDesc/InnKeeperNPC.json`
- Animation Details:
- Idle animation: 10 frames at 5 FPS, looped
- Run/Attack/Die: Placeholder animations (not used for stationary NPC)
String Resources
<string name="InnKeeperNPC_Name">inn keeper</string> <string name="InnKeeperNPC_Name_Objective">inn keeper</string> <string name="InnKeeperNPC_Gender">masculine</string> <string name="InnKeeperNPC_Desc">The inn keeper is proud of himself.</string>
- Source: `RemixedDungeon/src/main/res/values/strings_all.xml` (lines 2666-2669)
- Also available in multiple languages in corresponding `values-*` directories
Lua Scripts
- Script implements the following functions:
- `spawn()` - Initializes NPC with trade items (FriedFish, ChargrilledMeat, FrozenCarpaccio)
- `interact()` - Opens trade window between NPC and player
- `priceForSell()` - Sets sell price multiplier (10x item base price)
- `sellMode()` - Uses `CARCASS` backpack mode for selling items to player
- `buyMode()` - Uses `FOR_BUY` backpack mode for purchasing items from player
- Uses `scripts/lib/mob` library for mob initialization
- Uses `scripts/lib/commonClasses` (RPD) for common functions
Level Placement
- Found in: `RemixedDungeon/src/main/assets/levelsDesc/Inn_2021_03.json`
- Found in: `RemixedDungeon/src/main/assets/levelsDesc/ScriptsArena.json`
- Spawned as a stationary NPC in town/inn areas
Related mr Entities
- ShopkeeperNPC - Shop trader NPC
- BardNPC - Town NPC
- HealerNPC - Town healer NPC
- LibrarianNPC - Town librarian NPC
mr/innkeeper_npc.txt · Last modified: by 127.0.0.1
