mr:liquid_flame_blob
Table of Contents
Liquid Flame - Code References
Java Classes
- LiquidFlame.java - Main blob implementation that spreads fire and burns flammable terrain
JSON Configuration
This entity is implemented in Java, no JSON configuration exists
String Resources
- No specific liquid flame string resources exist, though related to:
<string name="PotionOfLiquidFlame_Name">Potion of Liquid Flame</string> <string name="PotionOfLiquidFlame_Info">This flask contains an unstable compound which will burst violently into flame upon exposure to open air.</string>
Lua Scripts
This entity is implemented in Java, no Lua script exists
Implementation Details
- Class: `com.watabou.pixeldungeon.actors.blobs.LiquidFlame`
- Extends: `Blob`
- Behavior: Spreads fire to adjacent flammable tiles, evaporates over time
- Visual: Uses `FlameParticle` emitter for rendering
- Fire Spreading: Burns adjacent flammable tiles with intensity value of 10
- Decay: Volume decreases by 1 each tick (after averaging with neighbors)
Related mr Entities
- Potion of Liquid Flame (Item) - Source potion that creates liquid flame
- Fire Elemental (Mob) - Fire-based enemy
- Fire Trap (Trap) - Fire-based trap
- Wand of Firebolt (Item) - Fire-based wand
- Fire Blob - Related fire blob implementation
mr/liquid_flame_blob.txt · Last modified: by 127.0.0.1
