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mr:liquid_flame_blob

Liquid Flame - Code References

Java Classes

  • LiquidFlame.java - Main blob implementation that spreads fire and burns flammable terrain

JSON Configuration

This entity is implemented in Java, no JSON configuration exists

String Resources

  • No specific liquid flame string resources exist, though related to:

<string name="PotionOfLiquidFlame_Name">Potion of Liquid Flame</string>
<string name="PotionOfLiquidFlame_Info">This flask contains an unstable compound which will burst violently into flame upon exposure to open air.</string>

Lua Scripts

This entity is implemented in Java, no Lua script exists

Implementation Details

  • Class: `com.watabou.pixeldungeon.actors.blobs.LiquidFlame`
  • Extends: `Blob`
  • Behavior: Spreads fire to adjacent flammable tiles, evaporates over time
  • Visual: Uses `FlameParticle` emitter for rendering
  • Fire Spreading: Burns adjacent flammable tiles with intensity value of 10
  • Decay: Volume decreases by 1 each tick (after averaging with neighbors)
mr/liquid_flame_blob.txt · Last modified: by 127.0.0.1