mr:mimic_amulet_mob
Table of Contents
mimic_amulet_mob
Java Class
// File: RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/mobs/guts/MimicAmulet.java package com.nyrds.pixeldungeon.mobs.guts; import com.nyrds.Packable; import com.watabou.pixeldungeon.Dungeon; import com.watabou.pixeldungeon.actors.blobs.ToxicGas; import com.watabou.pixeldungeon.actors.buffs.Buff; import com.watabou.pixeldungeon.actors.buffs.Levitation; import com.watabou.pixeldungeon.actors.buffs.Paralysis; import com.watabou.pixeldungeon.actors.buffs.Stun; import com.watabou.pixeldungeon.actors.mobs.Mob; import com.watabou.pixeldungeon.items.keys.SkeletonKey; import com.watabou.utils.Bundle; public class MimicAmulet extends Mob { @Packable public int level; public MimicAmulet() { baseSpeed = 1.25f; flying = true; carcassChance = 0; level = Dungeon.depth; adjustStats(level); addImmunity(ToxicGas.class); addImmunity(Paralysis.class); addImmunity(Stun.class); // Drops SkeletonKey on death } public void adjustStats(int level) { this.level = level; hp(ht((3 + level) * 5)); expForKill = 2 + 2 * (level - 1) / 5; baseAttackSkill = 9 + level; baseDefenseSkill = 2 * attackSkill + 1; dmgMin = ht()/10; dmgMax = ht()/4; } }
JSON Configuration
// File: RemixedDungeon/src/main/assets/spritesDesc/MimicAmulet.json
{
"texture" : "mobs/mimic_amulet.png",
"width" : 16,
"height" : 16,
"idle" : {
"fps" : 5,
"looped" : true,
"frames" : [0, 0, 0, 1, 1]
},
"run" : {
"fps" : 10,
"looped" : true,
"frames" : [0, 1, 2, 3, 3, 2, 1]
},
"attack" : {
"fps" : 10,
"looped" : false,
"frames" : [0, 3, 4, 5]
},
"die" : {
"fps" : 12,
"looped" : false,
"frames" : [6,7,8]
}
}
String Resources
<!-- English: RemixedDungeon/src/main/res/values/strings_all.xml --> <string name="MimicAmulet_Name">mimic</string> <string name="MimicAmulet_Gender">masculine</string> <string name="MimicAmulet_Name_Objective">mimic</string> <string name="MimicAmulet_Desc">The most glorious moment of your adventuring career just turned out to be a trap.</string>
Entity Information
- Entity Kind: MimicAmulet
- Type: Mob
- Package: com.nyrds.pixeldungeon.mobs.guts
- Inherits From: Mob
- Special: Mimic variant that appears as a floating amulet
Statistics (Scale with Dungeon Depth)
- HP: (3 + level) × 5, where level = Dungeon.depth
- Experience: 2 + 2 × (level - 1) / 5
- Attack Skill: 9 + level
- Defense Skill: 2 × attackSkill + 1
- Damage: HT/10 to HT/4 (10% to 25% of max HP)
- Speed: 1.25 (25% faster than normal)
- Flying: Yes (always has Levitation buff)
- Carcass Drop: 0% (no corpse)
Immunities
- ToxicGas: Immune to toxic gas damage
- Paralysis: Immune to paralysis status
- Stun: Immune to stun status
Behavior
- Act: Automatically applies Levitation buff (1000000 turns) if not already active
- Loot: Always drops SkeletonKey on death
- Pet: Cannot be tamed as pet (canBePet() returns false)
Lua Scripts
This entity is implemented entirely in Java. No Lua script exists.
Additional Notes
- MimicAmulet is a special mimic variant found in guts levels
- Stats scale dynamically with dungeon depth
- Always carries a SkeletonKey as guaranteed loot
- Flying movement allows traversal over obstacles
mr/mimic_amulet_mob.txt · Last modified: by 127.0.0.1

