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mr:paralysis_buff

Paralysis Buff - Code References

Java Classes

Java Implementation Details

  • Duration: 10f (base duration, modified by Resistance)
  • Icon: BuffIndicator.PARALYSIS
  • Sprite State: CharSprite.State.PARALYSED
  • Mechanic: Damage can break paralysis (random check based on damage vs HP)
  • Resistance: Affected by Ring of Elements resistance

JSON Configuration

String Resources

<!-- English strings -->
<string name="ParalysisBuff_Name">Paralyzed</string>
<string name="ParalysisBuff_Info">Completely paralyzed!</string>
<string name="Char_OutParalysis">The pain snapped %s out of paralysis</string>
<string name="Char_StaParalysed">paralysed</string>
<string name="Hero_StaParalysis">You are paralysed!</string>
<string name="ParalysisArrow_Name">paralyzing arrow</string>
<string name="ParalysisArrow_Info">This arrow is coated in curare.</string>
<string name="ParalysisArrow_Gender">feminine</string>
<string name="Paralysis_Name_0">Stunning %s</string>
<string name="Paralysis_Name_1">Stunning %s</string>
<string name="Paralysis_Name_2">Stunning %s</string>

Lua Scripts

Entity Kind

  • getEntityKind(): Returns “Paralysis” (class name)
  • NamedEntityKind: Implemented by Paralysis class
  • Buff Type: FlavourBuff (non-mechanical buff)
mr/paralysis_buff.txt · Last modified: by 127.0.0.1