mr:remove_curse_scroll_item
Table of Contents
Scroll Of Remove Curse (Item) - Code References
Java Classes
- ScrollOfRemoveCurse.java - Main scroll implementation with uncurse logic
- Scroll.java - Base scroll class
- BuffFactory.java - Registers buff constants including WEAKNESS dispel
- Buff.java - Base buff class for WEAKNESS dispel
JSON Configuration
This entity is implemented in Java, no JSON configuration exists
String Resources
<string name="ScrollOfRemoveCurse_Name">Scroll of Remove Curse</string> <string name="ScrollOfRemoveCurse_Info">The eldritch words written on this scroll will instantly clear the accursed effect from all equipped items and known cursed items in the inventory.</string> <string name="ScrollOfRemoveCurse_Proced">Your equipment feels lighter.</string> <string name="ScrollOfRemoveCurse_NoProced">You feel a faint tingle.</string>
Lua Scripts
This entity is implemented in Java, no Lua script exists
Related mr Entities
Additional Information
- Scroll class: ScrollOfRemoveCurse extends Scroll
- Price when identified: 30 gold per quantity
- Removes curses from all equipped items
- Removes curses from known cursed items in inventory
- Dispels WEAKNESS buff from reader
- Visual effect: Flare(6, 32) + ShadowParticle.UP emitter
- Sound: SND_READ
- Time to read: TIME_TO_READ constant
- Static uncurse methods available for programmatic use (uncurse(Belongings), uncurse(Char, Item…))
- Image: scroll_of_remove_curse_item.png (index in scroll sheet)
- Starting known scroll for Priest class (initHeroes.json)
mr/remove_curse_scroll_item.txt · Last modified: by 127.0.0.1
