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mr:seed_item

Seed Item - Code References

This page contains machine-readable reference data for Seed items in Remixed Dungeon.

Java Classes

Plant Classes

JSON Configuration

No specific JSON configuration files exist for individual seed types. Seeds are defined in Java code.

String Resources

Seed-related string resources in strings_all.xml:

<!-- Base seed -->
<string name="Seed_Prototype">seed</string>
 
<!-- Individual seeds -->
<string name="FirebloomSeed_Name">Firebloom Seed</string>
<string name="FirebloomSeed_Info">This seed can be planted in soil. When fresh, it glows with a warm red light.</string>
<string name="SungrassSeed_Name">Sungrass Seed</string>
<string name="SungrassSeed_Info">This seed can be planted in soil. When fresh, it radiates a healthy green glow.</string>
<string name="IcecapSeed_Name">Icecap Seed</string>
<string name="IcecapSeed_Info">This seed can be planted in soil. When fresh, it feels cold to the touch.</string>
<string name="SorrowmossSeed_Name">Sorrowmoss Seed</string>
<string name="SorrowmossSeed_Info">This seed can be planted in soil. When fresh, it feels rough and sharp to the touch.</string>
<string name="DreamweedSeed_Name">Dreamweed Seed</string>
<string name="DreamweedSeed_Info">This seed can be planted in soil. When fresh, it emanates a mysterious psychadelic glow.</string>
<string name="EarthrootSeed_Name">Earthroot Seed</string>
<string name="EarthrootSeed_Info">This seed can be planted in soil. When fresh, it feels quite heavy.</string>
<string name="FadeleafSeed_Name">Fadeleaf Seed</string>
<string name="FadeleafSeed_Info">This seed can be planted in soil. When fresh, it seems to fade in and out of existence.</string>
<string name="RotberrySeed_Name">Rotberry Seed</string>
<string name="RotberrySeed_Info">This seed can be planted in soil. When fresh, it emits a deathly glow.</string>
<string name="MoongraceSeed_Name">Moongrace Seed</string>
<string name="MoongraceSeed_Info">This seed can be planted in soil. When fresh, it shines with a soft, silver light.</string>
 
<!-- Seed pouch -->
<string name="SeedPouch_Name">Seed Pouch</string>
<string name="SeedPouch_Info">This small embroidered pouch keeps your seeds fresh and organized.</string>

Lua Scripts

This entity is implemented in Java, no Lua script exists.

Item Mechanics

  • Seeds can be planted in soil tiles to grow plants
  • Each seed corresponds to a specific plant type
  • Seeds can be stored in SeedPouch containers
  • Seeds can be eaten (provides minimal food value)
  • Seeds are stackable items
  • Planting action takes 1 game tick (TIME_TO_PLANT = 1f)
  • Eating action takes Food.TIME_TO_EAT ticks

Sprite References

  • Base seed sprite: items/seeds.png
  • Individual seed sprites: Generated from plant classes
  • Wiki images: firebloom_seed_item.png, sungrass_seed_item.png, etc.
mr/seed_item.txt · Last modified: by 127.0.0.1