mr:sewers_level
Table of Contents
Sewers Level - Code References
Sewers is the first level of Remixed Dungeon (depths 1-5). It serves as the tutorial area and introduces basic game mechanics.
Entity Type
Level/Dungeon Branch
Java Classes
Level Generation: SewerLevel.java
- Package: `com.watabou.pixeldungeon.levels`
- Extends: `Level`
- Features: Water pools, grass, rat/snail spawns, hidden doors
Level Transition: Dungeon.java
- Line 308: `switchLevel()` - Level transitions
- Depths 1-5: Sewers
- Depth 5: Boss level (Goo)
Level Generator: LevelGenerator.java
- Sewer-specific room templates
- Water placement algorithm
- Secret door generation
Boss Level: SewerBossLevel.java
- Depth 5
- Goo boss arena
- Special layout
JSON Configuration
Bestiary Spawns: Bestiary.json
"levels": {
"1": { "mobs": [{"Rat": 1}, {"Snail": 1}] },
"2": { "mobs": [{"Rat": 1}, {"Snail": 1}, {"DeepSnail": 0.03}] },
"3": { "mobs": [{"Rat": 1}, {"Snail": 0.5}, {"Crab": 0.3}, {"DeepSnail": 0.1}] },
"4": { "mobs": [{"Rat": 0.8}, {"Crab": 0.5}, {"DeepSnail": 0.2}, {"Gnoll": 0.05}] },
"5": { "mobs": [{"Goo": 1}] } // Boss level
}
Level Objects: `assets/levelObjects/` - Pedestals, statues, wells, barricades, traps
String Resources
English (values/strings_all.xml):
<string name="Sewers_Title">Sewers</string> <string name="Sewers_Desc">The ancient sewers beneath the city. Damp, dark, and inhabited by vermin.</string> <string name="SewerLevel_Water">water</string> <string name="SewerLevel_Grass">grass</string> <string name="SewerLevel_SecretDoor">secret door</string>
Russian (values-ru/strings_all.xml):
<string name="Sewers_Title">Канализация</string> <string name="Sewers_Desc">Древняя канализация под городом. Влажная, темная и населенная грызунами.</string>
Lua Scripts
- Sewer Level Events: `scripts/levels/Sewers.lua` - Special events, rat king quest
- Rat King Quest: `scripts/npc/RatKing.lua` - Optional boss encounter
- Hidden Rooms: `scripts/objects/Pedestal.lua` - Pedestal puzzles
Related mr Entities
- Rat Mob - Primary enemy
- Snail Mob - Passive enemy
- Deep Snail Mob - Water variant
- Crab Mob - Armored enemy
- Goo Mob - Boss (depth 5)
- Rat King Mob - Optional boss
- Pet Mechanic - First pets available here
- Secrets Mechanic - Hidden doors/rooms
Game Mechanics
- Depth Range: 1-5 (5 is boss level)
- Theme: Damp stone, water pools, grass patches
- Hazards: Water (slows movement), hidden traps, gas traps
- Special Features:
- Rat King quest (depth 3-4)
- Hidden rooms behind secret doors
- Pedestal puzzles for rewards
- Wells for health restoration
- Progression:
- Depths 1-2: Rats, Snails (easy)
- Depths 3-4: Crabs, Deep Snails, Gnolls (medium)
- Depth 5: Goo Boss (required to proceed)
- Shortcuts:
- Sewer shortcut to Prison (unlocked after Goo)
- Backtracking for missed items
Mob Spawn Weights (from Bestiary.json)
| Depth | Rat | Snail | Deep Snail | Crab | Gnoll | Goo |
| ——- | —– | ——- | ———— | —— | ——- | —– |
| 1 | 1.0 | 1.0 | - | - | - | - |
| 2 | 1.0 | 1.0 | 0.03 | - | - | - |
| 3 | 1.0 | 0.5 | 0.1 | 0.3 | - | - |
| 4 | 0.8 | - | 0.2 | 0.5 | 0.05 | - |
| 5 | - | - | - | - | - | 1.0 |
Level Objects
- Water Pools - Terrain feature, slows movement
- Grass Patches - Tall grass, concealment
- Pedestals - Item placement triggers
- Statues - Decoration, sometimes interactive
- Wells - Health restoration
- Barricades - Destructible cover
- Secret Doors - Hidden passages
Code Fragments
SewerLevel generation:
// SewerLevel.java public class SewerLevel extends Level { @Override protected void createMap() { // Water pool generation // Grass patch placement // Standard room/corridor layout } @Override public String tilesTex() { return "tiles/sewer.png"; } }
Boss level check:
// Dungeon.java public static boolean isBossLevel() { return Dungeon.depth % 5 == 0; // 5, 10, 15, 20, 25 }
mr/sewers_level.txt · Last modified: by 127.0.0.1
