mr:skeleton_mob

Skeleton - Code References

Java Classes

Entity Stats (from Java)

  • HP/HT: 25
  • Base Defense Skill: 9
  • Base Attack Skill: 12
  • Damage: 3-8
  • Damage Reduction: 5
  • EXP for Kill: 5
  • Max Level: 10
  • Undead: Yes (setUndead(true))

Special Abilities (from Java)

  • Explosion on Death: When killed, explodes and deals damage to all adjacent creatures (4 neighbors)
  • Damage Calculation: damageRoll() - (defender.defenceRoll() / 2)
  • Hero Death: Can kill the hero through explosion damage
  • Sound Effect: Plays SND_BONES sound on death when visible

Loot Table (from Java)

  • Normal: Random weapon from Treasury (worstOf WEAPON category, tier 3)
  • NecroBossLevel: No loot

JSON Configuration

String Resources

<string name="skeleton_name">skeleton</string>
<string name="skeleton_desc">These perishes are animated by residual magical energy. They are turned into dust when killed.</string>
<string name="Skeleton_Desc">Skeletons are semi-undead creatures animated by residual magical energy. They will explode violently when killed, dealing damage to all adjacent creatures.</string>
<string name="Skeleton_Name">skeleton</string>
<string name="SkeletonKey_Info">A rusty golden key that was probably buried with a warrior long ago. Magical energy radiates from it.</string>
<string name="Skeleton_Gender">male</string>
<string name="Skeleton_Defense">The skeleton blocks the attack.</string>
<string name="Skeleton_Killed">The hero is killed by a skeleton's explosion.</string>
<string name="Skeleton_Name_Objective">skeleton</string>

Lua Scripts

  • Used in alchemy_recipes.lua as alchemy recipe output (Skeleton can be created with Rat Skulls + Skeleton Key)
mr/skeleton_mob.txt · Last modified: by 127.0.0.1