mr:skeleton_mob
Table of Contents
Skeleton - Code References
Java Classes
Entity Stats (from Java)
- HP/HT: 25
- Base Defense Skill: 9
- Base Attack Skill: 12
- Damage: 3-8
- Damage Reduction: 5
- EXP for Kill: 5
- Max Level: 10
- Undead: Yes (setUndead(true))
Special Abilities (from Java)
- Explosion on Death: When killed, explodes and deals damage to all adjacent creatures (4 neighbors)
- Damage Calculation: damageRoll() - (defender.defenceRoll() / 2)
- Hero Death: Can kill the hero through explosion damage
- Sound Effect: Plays SND_BONES sound on death when visible
Loot Table (from Java)
- Normal: Random weapon from Treasury (worstOf WEAPON category, tier 3)
- NecroBossLevel: No loot
JSON Configuration
- Skeleton.json - Sprite configuration
String Resources
<string name="skeleton_name">skeleton</string> <string name="skeleton_desc">These perishes are animated by residual magical energy. They are turned into dust when killed.</string> <string name="Skeleton_Desc">Skeletons are semi-undead creatures animated by residual magical energy. They will explode violently when killed, dealing damage to all adjacent creatures.</string> <string name="Skeleton_Name">skeleton</string> <string name="SkeletonKey_Info">A rusty golden key that was probably buried with a warrior long ago. Magical energy radiates from it.</string> <string name="Skeleton_Gender">male</string> <string name="Skeleton_Defense">The skeleton blocks the attack.</string> <string name="Skeleton_Killed">The hero is killed by a skeleton's explosion.</string> <string name="Skeleton_Name_Objective">skeleton</string>
Lua Scripts
- Used in alchemy_recipes.lua as alchemy recipe output (Skeleton can be created with Rat Skulls + Skeleton Key)
Related mr Entities
- Lich (Mob) (summons skeletons)
- Rat Skull (Item) (alchemy ingredient)
mr/skeleton_mob.txt · Last modified: by 127.0.0.1
