mr:stone_walking_buff
Table of Contents
Stone Walking Buff - Code References
The Stone Walking buff is an artifact buff applied by the Ring of Stone Blood. It is a doom buff that triggers a special death condition when the hero dies while affected by it.
Java Classes
Buff Implementation:
- RingOfStoneWalking.java - Ring and buff implementation
- Inner class: `RingOfStoneWalking.StoneWalking` extends `ArtifactBuff` implements `Doom`
- Buff factory registration: BuffFactory.java (line 166)
- Constant: `RING_OF_STONE_WALKING`
- Registered buff class: `RingOfStoneWalking.StoneWalking.class`
Key Methods:
// In RingOfStoneWalking.java public static class StoneWalking extends ArtifactBuff implements Doom { @Override public int icon() { return BuffIndicator.STONEBLOOD; } @Override public String name() { return StringsManager.getVar(R.string.StoneBloodBuff_Name); } @Override public String desc() { return StringsManager.getVar(R.string.StoneBloodBuff_Info); } @Override public void onHeroDeath() { Badges.validateDeathInStone(); Dungeon.fail(Utils.format(ResultDescriptions.getDescription(ResultDescriptions.Reason.IMMURED), Dungeon.depth)); GLog.n(StringsManager.getVar(R.string.RingOfStoneWalking_ImmuredInStone)); } }
JSON Configuration
Item Configuration:
- `RemixedDungeon/src/main/assets/spritesDesc/rings.json` - Ring sprite configuration
- Item image: `ItemSpriteSheet.RING_OF_STONE_WALKING`
Buff Configuration:
- No separate JSON config - buff is defined in Java code
- Buff icon: `BuffIndicator.STONEBLOOD`
String Resources
English (values/strings_all.xml):
<string name="StoneBloodBuff_Name">Stone blood</string> <string name="StoneBloodBuff_Info">The blood turns stone which merges with the walls nearby and makes traversing them much easier, but at what cost.</string> <string name="RingOfStoneWalking_ImmuredInStone">You have been immured in stone. Forever.</string> <string name="RingOfStoneWalking_Name">Ring of Stone Blood</string> <string name="RingOfStoneWalking_Info">This strange ring is made of some sturdy stone. What you first thought was a ruby is actually liquid blood being held in place! Inside is an arrow pointing at what appears to be a wall, along with a broken heart... What might it do?</string>
Russian (values-ru/strings_all.xml):
<string name="StoneBloodBuff_Name">Каменная Кровь</string> <string name="StoneBloodBuff_Info">Кровь превращается в камень, вязкость которой подстраивается под близлежащие стены и значительно облегчает прохождение через них, но какой ценой.</string> <string name="RingOfStoneWalking_ImmuredInStone">Замурован в камне. Навсегда.</string> <string name="RingOfStoneWalking_Name">Кольцо Каменной Крови</string> <string name="RingOfStoneWalking_Info">Это кольцо, сделанное из крепкого камня, выглядело бы обычным. Если бы не капля жидкой крови, пульсирующая вместо камня. Внутри стрелка, указывающая на что-то вроде стены и на разбитое сердце... Что бы это могло значить?</string>
Lua Scripts
This entity is implemented entirely in Java, no Lua script exists.
Related Entities
Item:
- Ring of Stone Blood - The artifact ring that applies this buff
Buffs:
- Artifact Buff - Base class for artifact buffs (see ArtifactBuff.java)
- Doom Interface - Interface for doom-type buffs that affect death (see Doom.java)
Badges:
- `Badges.validateDeathInStone()` - Unlocks badge when dying while affected by this buff
Code References
- Java: RingOfStoneWalking.java
- Java: BuffFactory.java
mr/stone_walking_buff.txt · Last modified: by 127.0.0.1

