en:rpd:armor_kit_item
Table of Contents
Armor Kit
An Armor Kit is a special item in Remixed Dungeon that allows players to upgrade regular armor into class-specific armor for their hero subclass.
Item Overview
- Type: Crafting/Upgrade Item
- Acquisition: Dropped by King boss in the Halls level (King.lua collects ArmorKit in belongings on spawn)
- Purpose: Transform regular armor into class-specific armor
- Usage: Must be used on regular armor while playing as a hero who has chosen the appropriate subclass
Mechanics
- Conversion: Transforms any regular armor into the corresponding class armor
- Stats Preservation: The upgraded armor retains all properties of the original armor (defense value, enchantment, level)
- Subclass Specific: Each class armor can only be equipped by the corresponding subclass
- One-time Use: The armor kit is consumed when used
- No Subclass: If the hero has no subclass, the base class armor is created (e.g., WarriorArmor for Warrior)
- With Subclass: If the hero has a subclass, the subclass-specific armor is created (e.g., GladiatorArmor for Gladiator)
Class Armors Created
- Warrior (no subclass): Warrior Armor (with Leap ability)
- Gladiator subclass: Gladiator Armor (with Leap ability)
- Berserker subclass: Berserker Armor (with Fury ability)
- Mage (no subclass): Mage Armor (with Mage Staff special)
- Warlock subclass: Warlock Armor (with Wand recharging)
- Battle Mage subclass: Battle Mage Armor (with Wand recharging)
- Rogue (no subclass): Rogue Armor (with Smoke Bomb ability)
- Assassin subclass: Assassin Armor (with Shadow Step bonus)
- Freerunner subclass: Freerunner Armor (with Evasion bonus)
- Huntress (no subclass): Huntress Armor (with Spirit Hawk ability)
- Warden subclass: Warden Armor (with Dewdrop gathering)
- Sniper subclass: Sniper Armor (with Sniper Mark)
- Elf (no subclass): Elf Armor (with Magic Arrow)
- Scout subclass: Scout Armor (with Haste)
- Shaman subclass: Shaman Armor (with Wand bonus)
- Necromancer (no subclass): Necromancer Robe (with Raise Dead)
- Lich subclass: Necromancer Robe (with Raise Dead)
- Gnoll (no subclass): Gnoll Armor (with Pack Hunt)
- Guardian subclass: Guardian Armor (with Shield counter)
- Witch Doctor subclass: Witch Doctor Armor (with Mana Shield)
- Priest (no subclass): Priest Armor (with Undead/Demon damage bonus)
- Doctor (no subclass): Doctor Armor (with Bone Saw bonus)
Strategy
- Essential for maximizing subclass effectiveness
- Should be crafted as soon as possible after choosing a subclass
- Allows full utilization of subclass abilities
- Preserve high-level armor before upgrading to maintain benefits
Acquisition
- Dropped by King boss in the Halls level (carried in King's belongings, drops on death)
- Not available in shops
Code Reference
- ArmorKit.java - Implementation
- ClassArmor.java - Base class armor implementation
- GladiatorArmor.java - Example of a class-specific armor
- HeroSubClass.java - Subclass armor mappings
- HeroClass.java - Base class armor mappings
- King.lua - King spawns with ArmorKit
- ArmorKit strings - String resources
Related Items
- Armor - All armor types
- Upgrading - Equipment enhancement system
- Subclasses - Hero subclasses that use class armor
en/rpd/armor_kit_item.txt · Last modified: by 127.0.0.1

