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en:rpd:souls_mechanic

Souls Mechanic

Souls are a special resource in Remixed Dungeon related to necromancy and the Necromancer class. They replace the standard mana system for necromantic abilities.

Description

Souls are a resource that can be collected by the Necromancer class through combat. They function as a special currency for casting necromantic spells and abilities. The souls mechanic uses the same underlying system as skill points in the game code.

Acquisition

  • Necromancer Class: The Necromancer automatically collects 1 soul each time a creature dies while wearing the Necromancer's Robe
  • Combat: Souls are gained primarily through defeating enemies
  • Automatic Collection: Souls are collected automatically, no manual action required

Usage

  • Spell Casting: Necromantic spells consume souls as a casting cost
  • Special Abilities: Class and subclass abilities require souls to activate
  • Necromancy: The Necromancy Spell and other necromantic abilities consume souls

Mechanics

  • Soul Capacity: There is a limit on how many souls can be stored at once
  • Lich Subclass: When the Necromancer becomes a Lich, soul capacity is doubled
  • Resurrection: The Lich can resurrect when souls are at maximum capacity (consumes all souls)
  • Strength Penalty: Becoming a Lich applies a -2 strength penalty

Strategy

  • Focus on combat to generate more souls for abilities
  • Balance offensive and defensive soul usage
  • Plan ahead for expensive necromantic abilities
  • Manage soul reserves during challenging fights
  • For Lich: Keep souls at maximum for potential resurrection

Code References

See Also

en/rpd/souls_mechanic.txt · Last modified: by 127.0.0.1